3/25/2023 0 Comments Maquette ps5 review![]() His inner thoughts will appear in writing in various spots around the map. You’ll also see his thoughts appear across various walls and landscapes as you progress, giving you more of an insight as to how he truly feels about things. The rest of the game is spent solving puzzles while you hear dialogue from some of their most memorable moments. He finds an old sketchbook when going through some of their things and it makes him reflect upon their past time together. This game is in a first-person perspective in which you control the man in the duo. Maquette centers around the relationship of a young couple. Now I just had to see if the experience was as enjoyable as it looked. So when I saw the announcement for Maquette, a trippy puzzle game from one of my now-favorite publishers, I was immediately onboard. While not all of their titles achieve the success they were hoping for, such as Telling Lies, most of them provide enjoyable and thought provoking experiences like The Pathless, Gorogoa, and Outer Wilds. They have made it their mission to publish games that are usually a far cry from the norm. Yes, Maquette can be beaten in a few hours, with the allure of trophies potentially bringing you back to beat levels in time frames from 5 to 10 minutes.I have spoken many times about how much respect I have for Annapurna Interactive. You only spend a few hours with these characters but the way the story is told makes you feel invested early on. It is not a big story, but the almost personal nature of it makes it much more relatable than most. The voice acting really does feel like it portrays a real relationship, covering the highs of a new relationship, the in-jokes that grow out of that, and the low points. ![]() There was one small puzzle later in the game that felt a bit too fiddly impeding progress a bit too long.Īs you complete the puzzles, scenes depicting the relationship of Michael and Kenzie unfold through sketches while the two characters speak. There are also moments where the object manipulation is not always smooth, but this is a rare occurrence. The jumping feels a bit too lethargic and slow, making it feel like a chore. This leads to some platforming elements, and this is a weak spot for Maquette. The puzzles start off quite simple with the need to just manipulate objects, but this eventually expands to manipulating the world itself, as well as the main character, venturing into the larger replica of Maquette so you can get into new areas by using small gaps in fences and walls. ![]() Or in the bigger box that the box you’re in is inside… These parallel perspectives of the same space leads to some rather clever and head scratching puzzles, forcing you to think outside the box. You can drop the big version in the small model and see a giant version of orb appear in the world in front of you. The other option is to drop the orb in the normal size realm, enter the Maquette which houses a miniaturised version of the environment and pick up the smaller replica. ![]() You can hold the orb out in front of you and do a bit of zooming to change the size, but that will not always work. As an example in one puzzle you need to carry an orb to open areas up, but sometime the orb can be too big or too small. You will need to pick up and move different objects through Maquette in order to solve puzzles, with a key factor being their placement and size. ![]()
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